Saturday, June 29, 2013

Intro to Zbrush

Long time no blog....So here we go. Since my last update I started taking a digital sculpting class focusing on using Zbrush. For the class I decided to get started on my land creature (name still undecided). I felt like he was simple enough for a first attempt in a new program, but had enough interesting detail to make it worth while for the class.

                             The first assignments were to work on a turn around and action pose. I changed the silhouette a bit... shortening and thickening up his front legs.


Next we had to do a more rendered illustration of the character. This was my first pass of my creature running.

After some critique I did another pass to give it more depth and play around with the facial markings. I also moved the position of the back leg to balance it more. I plan to continue working on it to put in more of the fine detail I have begun adding to my actual model and to correct some proportion issues with the tail.

For the last couple weeks I have taken this concept into Maya and Zbrush and have begun modeling it. I have really enjoyed Zbrush and how much more intuitive it is. It definitely feels a lot more like traditional sculpting.
After a re-topo he is happily waiting to be taken back from Maya to Zbrush


This is where I am now. First pass of my final sculpt in Zbrush. Haven't done very much fine detailing, mostly making sure the anatomy under it looks solid. Next steps are to finish the detail by next week and get ready to make some texture maps!

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